LF Attribute Forge Free

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LF Attribute Forge - Free Version

Complete, production-ready attribute system generation. $0 forever.

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Marketing Overview

Why Choose the Free Version?

This isn't a trial or limited demo. The Free Version is a complete, production-ready tool that generates professional attribute systems in minutes. Ship commercial games with it.

Rapid Development

4-step wizard replaces hours of manual coding. Define attributes visually, click generate, and get production-ready C# code instantly.

Game-Ready Features

Built-in auto-regeneration for Health/Mana, comprehensive event system for UI updates, and complete validation out of the box.

You Own the Code

Generated code becomes part of YOUR project. Modify, extend, or customize it however you need. No vendor lock-in.

Performance Optimized

Cached lookups, lazy initialization, and zero GC allocation during runtime. Built for real games, not prototypes.

Fully Documented

10+ HTML documentation pages, API reference, troubleshooting guides, and working examples included.

JSON Import/Export

Share attribute configurations between projects, version control your systems, or collaborate with team members.

Perfect For:

  • Solo Developers: Need Health, Mana, basic stats without formula complexity
  • Small Teams: Want visual workflows for designers and programmers
  • Rapid Prototypes: Test gameplay ideas without infrastructure overhead
  • Educational Projects: Learn industry-standard RPG architecture
  • Commercial Games: Yes, you can ship paid games with this. It's not a trial.

Screenshots

LF Attribute Forge Features
Step 1

Step 1: Define your attributes

Step 2

Step 2: Configure properties

Step 3

Step 3: Review configuration

Step 4

Step 4: Generate code

Step 5

Advanced configuration options

Feature A

Attribute system in action

Feature B

Runtime value management

Feature C

Inspector integration

Feature D

Event system callbacks

Feature E

Auto-regeneration system

Final Result

Final production-ready code

Technical Overview

What Gets Generated

Type-Safe Enum

Strongly-typed attribute identifiers for compile-time safety and full IntelliSense support. No magic strings.

Runtime Component

MonoBehaviour with all attributes, regeneration coroutines, event management, and validation logic.

ScriptableObject

Data container for attribute definitions and initial configurations. Designer-friendly workflow.

Demo Manager

Ready-to-use testing component with UI integration examples and runtime modification functions.

Four Attribute Behavior Types

  • Basic: Standard stats (Strength, Intelligence, Dexterity). Single value, no current/max.
  • Vital: Current/Max resources with auto-regeneration (Health, Mana, Stamina). Includes regeneration rate and delay.
  • Resource: Accumulating currencies (Gold, XP, Experience). Typically only increases, with optional caps.
  • Percentage: 0-100% values (Equipment Load, Critical Chance). Auto-clamped to valid range.

Three-Tier Architecture

Core architectural pattern that prevents circular dependencies:

totalValue = baseValue + formulaBonus + modifierBonus

In Free Version:
• baseValue    - You set this (equipment, upgrades, manual changes)
• formulaBonus - Always 0 (Pro version feature)
• modifierBonus - Always 0 (Ultimate version feature)

Result: totalValue = baseValue

Upgrade Path: The architecture is already built-in. Upgrading to Pro/Ultimate just activates the formula and modifier tiers without changing your existing code.

Key Features

Auto-Regeneration

Coroutine-based regeneration system with configurable rates and delays. Handles pause/resume gracefully.

Event System

Individual attribute events (value changed, max reached, depleted) and component-level events for UI updates.

Runtime Modifiable

Change values, regeneration rates, and settings during gameplay. Full Inspector support.

Type-Safe Interface

ILFAttributeDataSource interface for consistent integration across different systems.

JSON Import/Export

Share templates, version control configurations, and collaborate with team members.

Validation

Automatic fixing of invalid configurations. Clear error messages with actionable solutions.

Performance Characteristics

  • Zero GC allocation during normal attribute operations
  • O(1) cached lookups - constant-time attribute access via enum
  • Lazy initialization - regeneration coroutines only run when needed
  • Memory efficient - ~50KB base system footprint
  • Dirty checking - events only fire when values actually change

Requirements

  • Unity 2021.3 or newer
  • Basic understanding of Unity MonoBehaviours
  • No third-party dependencies

Code Quality

  • Professional architecture with separation of concerns
  • Comprehensive error handling with graceful recovery
  • Type-safe through enum-based attribute access
  • Well-documented APIs with XML documentation
  • Industry-standard naming conventions
  • Ready for team collaboration and code reviews

Need More? Upgrade Anytime.

📊 Compare All Versions

Keep Free Version If:

  • You just need Health, Mana, and basic stats
  • Manual attribute balancing works for you
  • No complex stat scaling needed
  • Buffs/debuffs aren't core to gameplay

Many developers never need to upgrade.

Upgrade to Pro If:

  • Attributes affect each other (STR → Damage)
  • Need scaling formulas (Health = Vigor × 26.8 + 400)
  • Conditional bonuses (Every 10 STR adds 1% damage)
  • Complex RPG progression systems

Learn About Pro →

Upgrade to Ultimate If:

  • Need buff/debuff systems
  • Status effects with conditions
  • Temporary modifiers with duration
  • Complex condition logic (AND/OR/NOT)

Learn About Ultimate →

Ready to Eliminate Boilerplate?

Start generating production-ready attribute systems in minutes.

Get Free Version on Unity Asset Store

100% Free • No Hidden Costs • Production Ready