Simple QTE
Complete Quick Time Event framework for Unity. 11 QTE types, dual input system support, JSON configuration.
Get on Unity Asset Store - $39.99Cinematic Action Sequences Made Easy
Boss finishers, interactive cutscenes, rhythm sequences, precision challenges — Simple QTE handles them all. 11 fully-featured QTE types with custom Inspector editors, advanced timing controls, and a JSON pipeline for AI-assisted content generation.
11 QTE Types
Press, Hold, Mash, PingPong, StickWaggle, Directional, LinearPrecision, RotationalPrecision, Arc, RotationalSpin, and Composite.
Dual Input Support
Works with both Legacy Input Manager and New Input System out of the box. No setup needed — just works.
Zero GC Per Tick
Pure C# evaluators with no MonoBehaviour inheritance required. Production-ready performance.
11 QTE Types
Button-Based
- Press — Hit the right button in time
- Hold — Hold a button for a duration
- Mash — Rapid button presses to fill a gauge
- PingPong — Stop a moving indicator in the target zone
Stick-Based
- StickWaggle — Shake the stick rapidly
- Directional — Push the stick in the right direction
- LinearPrecision — Move to a precise position on a bar
- RotationalPrecision — Rotate to a precise angle
- Arc — Trace an arc path
- RotationalSpin — Full stick rotations
Advanced
- Composite — Chain multiple QTEs together
- Sequential or parallel blocks
- Branching logic on success/failure
- Build entire interactive sequences
Features
Advanced Timing
Speed curves, decay curves, and phase-based timing. Full control over difficulty progression within a single QTE.
Release Modes
Four release behaviors: Continue, Decay, Reset, Fail. Control what happens when the player lets go mid-action.
Custom Inspectors
11 visual editors with timeline visualization. Design QTEs without touching code.
JSON Pipeline
Import/export QTE configurations as JSON. AI-friendly schema for bulk content generation.
Demo Scenes
Interactive demos for all 11 QTE types. See every feature in action before integrating.
Documentation
10 HTML documentation pages with API reference, examples, and sample JSON files.
Screenshots
QTE configuration overview
Inspector editor with timeline
Advanced timing controls
QTE type selection
Hold QTE in action
Linear Precision QTE
Directional QTE
Stick Waggle QTE
Composite QTE sequences
API reference
Interactive demo scene
HTML documentation
Technical Details
Requirements
- Unity 2020.3 LTS+
- Any render pipeline
- All platforms
- No dependencies
Performance
- Zero GC allocation per tick
- Pure C# evaluators
- No MonoBehaviour overhead
- Thread-safe operations
Includes
- 11 QTE type implementations
- 11 custom Inspector editors
- 5 sample JSON files
- 10-page HTML documentation
Quick Time Events, Done Right
11 QTE types. Dual input support. Zero GC per tick. Ship cinematic moments with confidence.
Get on Unity Asset Store - $39.99